marshmallow wars
Description
Forget paintball & laser tag: Survive the white-out! Build a marshmallow shooter! Join a team! Fight to the marshmallow death!
Budget
PVC Pipe - 15 - 10 foot poles: $20.25
L Connectors - 10 - 10 packs: $28
T Connectors - 10 - 10 packs: $27
Endcaps - 62 (29 cents), 38 (36 cents): $31.66
Mini Marshmallows: 16 oz. bags: $9.84
Sandwich Bags: 200 count: $1.48
Sharpie Markers, Colored Tape, Stickers, Scarves
TOTAL: $118.23 ($2.07 per person)
NOTE: This budget can be easily controlled by soliciting donations from local hardware stores. At the time, this was not a possibility for me because of another donation request.
Program Details
Room Setup: Setup room with tables across the front with all supplies in tubs indicating the number of parts that should be taken from each tub. Set the rest of the room with tables, 4 chairs at each table.
Logistics: To prepare before the program, cut PVC pipe with a miter saw (borrowed from staff member). Measurements for pieces and assembly instructions from Family Capers. Separate parts into containers for easy distribution. Adapt web diagram instructions for handout.
Shooter Assembly: Allow 25 minutes for teens to assemble and decorate their shooters.
Marshmallow War Rules (at Bayliss Park, 1 block from the Library). The rules for this program were developed by looking at lots and lots and lots NERF Battle rules on the Internet.
Forget paintball & laser tag: Survive the white-out! Build a marshmallow shooter! Join a team! Fight to the marshmallow death!
Budget
PVC Pipe - 15 - 10 foot poles: $20.25
L Connectors - 10 - 10 packs: $28
T Connectors - 10 - 10 packs: $27
Endcaps - 62 (29 cents), 38 (36 cents): $31.66
Mini Marshmallows: 16 oz. bags: $9.84
Sandwich Bags: 200 count: $1.48
Sharpie Markers, Colored Tape, Stickers, Scarves
TOTAL: $118.23 ($2.07 per person)
NOTE: This budget can be easily controlled by soliciting donations from local hardware stores. At the time, this was not a possibility for me because of another donation request.
Program Details
Room Setup: Setup room with tables across the front with all supplies in tubs indicating the number of parts that should be taken from each tub. Set the rest of the room with tables, 4 chairs at each table.
Logistics: To prepare before the program, cut PVC pipe with a miter saw (borrowed from staff member). Measurements for pieces and assembly instructions from Family Capers. Separate parts into containers for easy distribution. Adapt web diagram instructions for handout.
Shooter Assembly: Allow 25 minutes for teens to assemble and decorate their shooters.
Marshmallow War Rules (at Bayliss Park, 1 block from the Library). The rules for this program were developed by looking at lots and lots and lots NERF Battle rules on the Internet.
- You MUST stay in the determined area of play and when we are finished, you will need to help pick up the marshmallows as best you can.
- Groups will be divided into teams by the Librarian. (By request, we played Boys vs. Girls.)
- Teams will be differentiated using colored tape on your shirts.
- If you are shot, you have to lay on the ground (be as dramatic as you want!). Wait for a Medic to come and heal you. Be honest about getting shot. If you cheat, you won't be allowed to play anymore.
- Medics are the only players who can heal other players. To heal a player, the Medic will have to apply a sticker to the player and count out loud to 5 using the Mississippi system. Medics will have a scarf tied to their arm.
- Each team can have 1 Medic per 5 players, e.g. a team of 20 will have 4 Medics. Medics will each be given enough stickers to heal each team member once. So, for a team of 20, each Medic will have 5 stickers.
- Play for 20 minutes or until one team has only one person remaining.